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Guides/By game/Gundam Card Game

Guide

Gundam Card Game: Collector's Guide and Collection Tracker

The Gundam Card Game is Bandai's official global card game for the Mobile Suit Gundam universe, and it launched in English, Japanese and Simplified Chinese at the same time rather than arriving in the West years later. Decks are 50 cards in up to two colours, built from Units, Pilots, Commands and Bases, and the mobile suits and pilots on them run across the whole franchise. For collectors the interesting part is what sits on top of each set: roughly a quarter of a booster is parallel versions of cards already in it, each one its own entry on a checklist. This guide covers how the line is built, what is worth chasing, and how to keep a collection of it current.

1,589 cards across 21 sets, catalogued and ready to track.

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Gundam Card Game collector's guide

Mobile suits, and the pilots who fly them

  • Gundam (GD01-001) (LR++)

    GD01-001

    Gundam (GD01-001) (LR++)

    Gundam Card Game · Holofoil

    Est. Value $2,042.51

    View card
  • Gundam Barbatos 1st Form (LR++)

    GD02-054

    Gundam Barbatos 1st Form (LR++)

    Gundam Card Game · Holofoil

    Est. Value $1,027.30

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  • Destiny Gundam (LR++)

    GD04-050

    Destiny Gundam (LR++)

    Gundam Card Game · Holofoil

    Est. Value $1,130.70

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Browse every Gundam Card Game set

Every set is drawn from across the Gundam franchise rather than one series, so a single booster can put the original RX-78-2 next to suits from Wing, SEED, Iron-Blooded Orphans and the newest shows. That breadth is the reason the checklist reads like a tour of the whole universe.

The rarity ladder, and the plus signs on the end

Boosters run Common, Uncommon, Rare and Legend Rare, and then the same cards come back as parallels marked with a plus. C+, U+, R+ and LR+ sit above their base versions, and a small number of cards go further to C++ and LR++. Each of those is catalogued as its own card rather than a checkbox on an existing one, which is what makes a master set a genuinely different goal from a base set. Promotional cards run their own Promo rarity outside the ladder entirely.

How a booster's rarities stack up
TierWhat it is
Common, Uncommon, RareThe base checklist, and most of a set
Legend RareThe top of the base rarities
C+, U+, R+, LR+Parallel versions of cards already in the set
C++, LR++The scarcest tier, a handful of cards per set
PromoPromotional cards, outside the booster ladder
  • Gundam Aerial Rebuild (LR++)

    GD01-067

    Gundam Aerial Rebuild (LR++)

    Gundam Card Game · Holofoil

    Est. Value $1,013.55

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  • Kampfer (LR++)

    GD03-017

    Kampfer (LR++)

    Gundam Card Game · Holofoil

    Est. Value $429.63

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  • Zeong (LR++)

    GD04-017

    Zeong (LR++)

    Gundam Card Game · Holofoil

    Est. Value $576.74

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See the Newtype Rising checklist

Holofoil is the bulk, not the exception

It is worth knowing before you start that the catalogue holds more Holofoil cards than Normal ones. The foil is not a thin layer of chase cards sitting on top of a plain base set, it is most of the run, and each finish is tracked as its own entry. So marking a Normal copy leaves the Holofoil still open on your list, and your completion percentage counts what is actually in your binder rather than rounding the two together.

Link: a rules mechanic that doubles as a collecting theme

A Pilot card pairs underneath a Unit and hands it that Pilot's AP, HP and ability. When the pair meets the Unit's link requirement, it becomes a Link Unit and can attack the turn it is deployed instead of waiting a turn. That is a real advantage in play, and it is also why so many of the game's most wanted cards depict a specific pilot with their specific machine: the pairing the rules reward is the pairing the artwork celebrates. Collectors who chase by character rather than by set tend to end up here.

  • Sayla Mass

    GD01-087

    Sayla Mass

    Gundam Card Game · Holofoil

    Est. Value $0.37

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  • Marida Cruz

    GD01-093

    Marida Cruz

    Gundam Card Game · Holofoil

    Est. Value $2.81

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  • Cagalli Yula Athha

    GD01-096

    Cagalli Yula Athha

    Gundam Card Game · Holofoil

    Est. Value $0.37

    View card
See the Pilot cards in Newtype Rising

Four card types, and what each one does

Units are the mobile suits, deployed into the battle area up to six at a time, and they cannot attack the turn they arrive unless they link. Pilots pair under a Unit, one each. Commands are one-shot cards that resolve and go, and some can be played during your opponent's turn or used as a Pilot instead. Bases sit in your shield area to absorb damage and support your plan, and you can only have one. On top of those the catalogue also holds the Resource, EX Resource and EX Base tokens the game uses, which are collectable in their own right even though they are not deck cards.

The four deck card types
TypeWhere it goesLimit
UnitBattle areaUp to 6 deployed
PilotPaired under a Unit1 per Unit
CommandPlayed and trashedOne-shot
BaseShield areaNo more than 1
  • Argama

    GD02-129

    Argama

    Gundam Card Game · Holofoil

    Est. Value $11.42

    View card
  • Intercept Orders

    GD01-099

    Intercept Orders

    Gundam Card Game · Holofoil

    Est. Value $0.24

    View card
  • Gundam

    ST01-001

    Gundam

    Gundam Card Game · Holofoil

    Est. Value $10.97

    View card
See every card type in one set

How a game is won

You start with six shields, taken face down off the top of your deck, and a Base can be deployed to help protect them. You win by dealing battle damage to an opponent who has no shields left, or by emptying their deck. Resources come from a separate ten-card resource deck, one per turn, and a card can be played once you hold as many resources as its level, resting that many to pay for it. The turn runs through five phases: ready your cards, draw, take a resource, act, then pass.

Boosters, starter decks and promos

The line splits three ways. Boosters are the main run and carry the parallels. Starter decks are numbered ST01 upward and are unusually consistent, each a small fixed checklist with its own parallels inside, which makes them satisfying to complete one at a time. Promotional cards form their own set and are where a lot of the harder-to-find pieces sit, alongside the resource and base tokens. All three are catalogued together, so a complete collection has one obvious home rather than three.

  • Gundam Aerial (Permet Score Six)

    ST01-006

    Gundam Aerial (Permet Score Six)

    Gundam Card Game · Holofoil

    Est. Value $0.75

    View card
  • Phoenix Gundam (Power Unleashed) (EX) (LR++)

    ST10-006

    Phoenix Gundam (Power Unleashed) (EX) (LR++)

    Gundam Card Game · Holofoil

    Est. Value $1,094.36

    View card
  • GQuuuuuuX (Omega Psycommu) (LR++)

    GD02-038

    GQuuuuuuX (Omega Psycommu) (LR++)

    Gundam Card Game · Holofoil

    Est. Value $439.51

    View card
See the Eternal Nexus checklist

Tracking a run this size

The whole catalogue is already built, from the first starter decks through the newest booster, so starting means marking what you own rather than typing cards in. Collections hold what is in your hands, set completion tells you how close each set is to done in each finish, and lists carry intent: a want list for the parallels you are still hunting, a trade list for the duplicates a booster box produces. As sets keep arriving, the newest one appears in the same place as the rest. Start with the Gundam card list.

For the deck as well as the binder

A 50-card deck in up to two colours, with as many as four copies of any card number, means most Gundam collections belong to someone who plays. What you own and what you want move constantly as a result. Deck lists sit alongside your collection and can hold cards you have not picked up yet, so a build you are working toward stays connected to what is actually in the binder, and they share as a link when you want another opinion on it.

What your cards are worth

Cards with enough market activity behind them carry a daily value estimate, and the rest show as not valued yet rather than a made-up figure. Values appear as you browse, so you can see what a parallel is doing without opening it, and your collection totals from the same numbers. That matters most on the plus tiers, where two versions of the same card can sit a long way apart. See Gundam Card Game values.

Frequently asked questions

Is there a free Gundam Card Game collection tracker?
Yes. HoloHoard tracks Gundam Card Game collections for free, with the full catalogue already built in, so you mark the cards you own rather than entering them by hand. A free account covers collection tracking, wishlists and set completion; a Premium tier adds deeper value analytics and higher limits.
What do the plus signs mean on Gundam card rarities?
A plus marks a parallel version of a card that is already in the set, so C+, U+, R+ and LR+ sit above their base Common, Uncommon, Rare and Legend Rare versions, and a small number of cards go further to C++ and LR++. Each one is a separate entry in the catalogue, which is what makes a master set a different goal from finishing the base checklist.
Are Holofoil and Normal tracked separately?
Yes. Each finish is its own catalogue entry, so marking a Normal copy leaves the Holofoil open on your list and set completion counts the one you actually hold. Worth knowing: the catalogue holds more Holofoil cards than Normal ones, so the foils are the bulk of the run rather than a small chase subset.
What is a Link Unit in the Gundam Card Game?
A Pilot card pairs underneath a Unit and gives it that Pilot's AP, HP and ability. If the pair meets the Unit's link requirement, the Unit becomes a Link Unit and can attack on the turn it is deployed rather than waiting. Many of the game's most sought-after cards depict exactly those pairings.
How much are Gundam Card Game cards worth?
HoloHoard shows a daily value estimate for cards with enough market activity behind them, per finish and per parallel, and totals your collection from those. Cards without enough data show as not valued yet. Values are estimates blended from real market activity, not appraisals.
Does it work on my phone?
Yes. HoloHoard runs in any mobile browser, so you can mark cards on your phone at a shop or an event and see the same collection when you get home. Native iOS and Android apps are in the works.
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