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Malamar comes from Obsidian Flames, a set in Pokémon TCG, the official Pokémon Trading Card Game from The Pokémon Company International, in which Trainers battle with their Pokémon and take a Prize for every Knock Out. The illustration is credited to Nelnal. There are 2 variants of it to chase. In play it is a Pokémon, the creature you put into play, attacking from the Active Spot once it has the Energy its attack needs, and handing your opponent a Prize when it is Knocked Out. It is catalogued as number 138/197.
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Ability: Psychic Vision Once during your turn, you may use this Ability. Look at the top card of your opponent’s deck. Then, look at the top card of your deck. [CCD] Hypnotic Ray 90 Your opponent’s Active Pokémon is now Asleep.
It's said that Malamar's hypnotic powers played a role in certain history-changing events.
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